Since 2016

About me

I help shape characters and worlds for animation, commercials and interactive projects, from pre-prod to final edit.

I am a London-based CG Lead at Nexus Studios. My background is rooted in character art and visual development, with a focus on modelling, sculpting, texturing, garments, and lookdev.

I’m drawn to the practical craft behind finished images: the structure of an asset, the behaviour of cloth, the read of a material, and the production choices that help everything hold together.

Across projects, my role often moves between making, leading and solving. I work closely with artists, directors and production teams to help ideas survive the messy middle of production and land as strong final images.

Tools I use to get things made.

Over the years, the toolset has only grown. Characters, garments, rendering, compositing, engines and pipelines all come with their own software, and the list never really stops moving. The stack below is simply the set of tools I keep reaching for.

Pipeline damage: 0%
Resume
[2017—2026]

A production history across leadership, character work, look development, garments, realtime and everything between.

Nexus Studios

CG Lead on an unannounced stop-motion animated ad campaign.

CG Lead, character artist and texture artist for “Infinite Possibilities”, the intro to Roblox’s Developer Conference 2025.

CG Lead, with additional environment lookdev, texturing and CAD cleanup for the “Blank Canvas” campaign for Genesis USA, directed by Shane Griffin.

CG Lead on a future vision / proof-of-concept for Android XR, directed by FX Goby.

CG Lead / modeling on two advertising spots for Greater Anglia.

CG Lead for EE Game Day 2024, leading five games: a livestream-tailored UEFN map, two Unity endless runners, a TikTok filter game and an AR location-based experience.

CG Lead, editor and food/product lookdev for McDonald’s Canada, on the 2024 Frequent Fryers campaign.

CG Lead, Substance Designer material development, texturing and ML experimentation on Adoptable for Pedigree and Colenso BBDO, using shelter dog photos to retool them into billboards and posters.

CG Lead, leading, texturing and rendering for redelivery of legacy work due to brand identity change for Hershey’s Icebreakers.

CG Generalist, garment creation and character texturing on an unannounced short animation for Apple, using multiple render engines.

CG Generalist, modeling and texturing of buildings and props on Paloma Baeza Very’s “Let’s Make It Sparkle!” Christmas spot.

CG Generalist, character modelling, texturing and some concept art on the Orange Romania BonusPocus web game.

CG Lead, leading, garment creation/simulation, DMP, modeling, foliage and texturing on two advertising campaigns for Greater Anglia.

CG Generalist, character/props modeling and texturing on an unannounced short film for EPIC Games using Unreal Engine.

CG Generalist, water look-dev for an unannounced episodic project.

CG Generalist, modelling and texturing of clothing and props on South Western Railway advertising campaign for November 2022.

CG Lead, leading, character modelling/texturing of the three main protagonists, environment and props, lookdev and lighting, for the short “Diksha” for Room to Read’s initiative “She Creates Change”.

CG Generalist, modelling and texturing of the characters, plants, UFO and space creature on the Intouch Groups Nextmakers SpaceGarden animated short.

CG Generalist, modelling and texturing of roller skates, chandelier and other props for the IceBreakers “OOOOH Fancy” campaign.

CG Generalist, modelling/texturing of the backstage costume and texturing of props on Drawn Closer.

CG Generalist, lookdev, texturing of characters and crowd, modelling and texturing of the music room, environments, props, and lighting in Unreal Engine on “This Tape Deck is a Time Machine” by Patrick Osborne.

CG Generalist, modelling and texturing of Messenger 2020 Halloween, on the Blob, Animal Masks, Witch bottle, Slug and Soup filters.

CG Generalist, character modelling, texturing and all props on WHO Academy PPE Training Guide for the World Health Organisation during COVID-19.

CG Generalist, automotive modeler, props modeler and texture artist of toy cars, Honda ID3 model and environments, for the Sam Southward Autostadt 2020 remake.

Concept Artist / Modeler / Texture Artist, concept art, modeling and texturing of worlds and props, including 3D scanned landscape, for the Smith & Foulkes “Honda Block” campaign.

Modeler / Texturer / Garment Artist, modeling, sculpting, texturing and optimization of all realtime characters and assets for Coca-Cola “Coke AR” experience at LA Live.

Modeler / Texture Artist / Garment Artist, garment creation on beds and cloth accessories, environment work, modeling and texturing of props and assets, for Orange Romania Christmas 2019 spot.

Real-time Modeler / Texture Artist / Lighting Artist, real-time creation, texturing, optimization, lighting and look-dev of Unity assets for the Facebook Portal app Mic Drop.

Modeler / Texturing Artist, modeling and texturing for an unannounced advertising spot. [Cancelled]

Real-time Modeler / Texture Artist, modeling and texturing of props and assets, for the Magic Leap port of BBC Civilisations.

Garment Artist / Modeler / Texturer, garment creation and pre-sim on eleven characters, modeling and texturing of many props and assets, for the “Milka Goodness” campaign.

CG Generalist / Modeler / Texturing Artist, modeling, texturing and Unity integration of the patisserie and candles scene for Google CES 2019 ride.

Nomint

Nexus Studios

CG Generalist, AR artist, sculptor and look-dev, with AR creation, optimisation and look-dev of 3D scan assets for the BBC Civilisations AR App, using ZBrush, MARI, Substance Painter, VRay and Unity.

CG Generalist, modeler, texture artist and garment artist, with modeling, garment creation for 13 characters, texturing-shading and cloth pipeline for advertising shorts for Sweeter Together - McVitie’s.

Ubisoft

CG Generalist / Marketing Artist, key-art conception to print for Season 3 [Pt3] and Season 4 of the Raving Rabbids show, with additional marketing posing, background renders and CMYK conversions.